Town Building and Upgrade Planning category illustration.

Town Building and Upgrade Planning

Prioritize repairs by the services and progression gates they unlock.

  • Guide
  • Release 1.0
  • Needs review
  • Checked 2026-09-23

Facts

Source page reviewed
Town Building Costs
Editorial status
Original synthesis; gameplay details need in-game confirmation
Rank buildings by unlock

A repair that opens a trader, workstation or quest route usually beats a cosmetic improvement. Write the direct benefit beside each material list.

Aggregate shared materials

Combine the wood, stone and metal needs of the next small group of projects. Produce shared intermediates together, then split them into labeled project storage.

Do not strand a half-build

Begin an upgrade when its full critical material set is available. Half-finished sites tie up resources without delivering the service.

Re-evaluate after each opening

A newly restored shop or route can change the cheapest source for later materials. Recalculate the remaining plan instead of following an old list unchanged.

Related entries

Sources

Original editorial synthesis from the named community guide page and the site's verified entity records. No source wording is reproduced verbatim. In-game confirmation remains pending.

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