
Technology Points and Prerequisite Planning
Choose the next unlock from the job it enables, its prerequisites and point source.
- Guide
- Release 1.0
- Needs review
- Checked 2026-09-23
Facts
- Source page reviewed
- Technology Costs
- Editorial status
- Original synthesis; gameplay details need in-game confirmation
Start from the desired capability
Choose a technology because it unlocks a needed station, recipe or route. Working forward from whichever node is affordable often creates scattered unlocks with no immediate use.
Budget prerequisites separately
Count both the target cost and every prerequisite. A planner that displays only the final node understates the real investment.
Match activity to point color
Earn the required point types through activities that also support the current project. Gathering points while producing needed materials is more efficient than grinding an unrelated action.
Keep a short queue
Plan the next two or three unlocks, not the entire tree. Reassess after each purchase because quests, discoveries and bottlenecks can change the best route.
Related entries
- Graveyard Keeper 2related to
Sources
Original editorial synthesis from the named community guide page and the site's verified entity records. No source wording is reproduced verbatim. In-game confirmation remains pending.