Technology Points and Prerequisite Planning category illustration.

Technology Points and Prerequisite Planning

Choose the next unlock from the job it enables, its prerequisites and point source.

  • Guide
  • Release 1.0
  • Needs review
  • Checked 2026-09-23

Facts

Source page reviewed
Technology Costs
Editorial status
Original synthesis; gameplay details need in-game confirmation
Start from the desired capability

Choose a technology because it unlocks a needed station, recipe or route. Working forward from whichever node is affordable often creates scattered unlocks with no immediate use.

Budget prerequisites separately

Count both the target cost and every prerequisite. A planner that displays only the final node understates the real investment.

Match activity to point color

Earn the required point types through activities that also support the current project. Gathering points while producing needed materials is more efficient than grinding an unrelated action.

Keep a short queue

Plan the next two or three unlocks, not the entire tree. Reassess after each purchase because quests, discoveries and bottlenecks can change the best route.

Related entries

Sources

Original editorial synthesis from the named community guide page and the site's verified entity records. No source wording is reproduced verbatim. In-game confirmation remains pending.

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